Happy Śmigus-dyngus. In celebration of Dyngus Day I decided to re-post my story about the game Kolejka. Also if you are so inclined you can check out our review of Taste of Poland. Have a great week everyone.

At the beginning of the year, I became obsessed with acquiring a game called Kolejka. For those of you that do not know, it's a game made by the Institute of National Remembrance in Poland. Its main responsibilities include taking over and providing access to the archives of Communist repressive apparatus.

Get in a queue with your family in front of a store and experience a rush of genuine emotions!
The board game Kolejka (a.k.a. Queue) tells a story of everyday life in Poland at the tail-end of the Communist era. The players' task appears to be simple: They have to send their family members out to various stores on the game board to buy all the items on their shopping list. The problem is, however, that the shelves in the five neighborhood stores are empty.


Are you brave enough to confront the everyday life of Poles in the 1980s?
This game came on my radar because it was banned in Russia. Well, that was more than enough for me to seek it out!
After getting my Polish set, and making paste up for the cards so they would be easy for everyone to use, I decided to make my own event card. I made card about Pope John Paul II's visit to Poland, and put it on BGG. I used Google Translate on the first card, and it was quite a hack job of my ancestors' language. I was also talking to the game designer Karol Madaj, and he informed me that they do a monthly contest for the best custom card. And I was encouraged to enter. Lucky for me, someone in Poland was able to help me not only with the translation and the history of the visit, but the overall impact of the visit.
Now, I will be honest, when I started writing this, it was going to end with the big finish about how I won the contest and received 3 free games from the Institute of National Remembrance, however as I am writing this article, what I am most happy about is the fact that this game taught me about Poland, the hardships they had to endure, and connected me to my ancestry in a way I did not think a board game would ever do.
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