The story I am going to tell, however, is when I asked my non-gamer wife about going to the convention. I wanted to go to Origins this year, and I knew that due to my work schedule, I would only be able to go for a single day. I had all of this worked out in my head, as I figured out the 5-hour drive, that my BFF Mike was going to go with me if I went, and how much money I thought I needed to go. I worked at all of this without ever explaining to my wife what it was. So, here is the conversation from the car ride back from an in-law's dinner a few months ago:
This is a blog about the board games my son Tyler and I play, and humorous stories when applicable. We will both give reviews from our perspectives. Spoiler alert: I mostly lose, no matter what the game is.
Friday, June 17, 2016
We're going to Oranges!!!
The story I am going to tell, however, is when I asked my non-gamer wife about going to the convention. I wanted to go to Origins this year, and I knew that due to my work schedule, I would only be able to go for a single day. I had all of this worked out in my head, as I figured out the 5-hour drive, that my BFF Mike was going to go with me if I went, and how much money I thought I needed to go. I worked at all of this without ever explaining to my wife what it was. So, here is the conversation from the car ride back from an in-law's dinner a few months ago:
Monday, June 13, 2016
Review - Can't Stop (1980) - Sid Sackson
Sid Sackson is a legend of board game design. The very long list of games he has designed includes Acquire, Executive Decision, I'm the Boss, and Sleuth, just to name a few! Today, we are looking at Can't Stop, a game designed in 1980 that still holds the test of time.
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