After Love Letter was released, the market was flooded by a deluge of micro-games. I have pretty much shied away from them, but there is one that has been getting a lot of pre-Gen Con buzz. So, I decided to have an interview with Chris Castagnetto to talk about, among other things, 3 Wishes.
This is a blog about the board games my son Tyler and I play, and humorous stories when applicable. We will both give reviews from our perspectives. Spoiler alert: I mostly lose, no matter what the game is.
Friday, July 15, 2016
Tuesday, July 12, 2016
Review - Heroes (2015) - Lion Games

Sometimes, games get passed over because of a title that does not catch your eye, or that just sounds kind of generic. When I saw the title of this game, it didn't grab me, but the mechanics seemed interesting. and if there's one thing I'm addicted to, it's trying new game mechanics.
Friday, July 8, 2016
Interview With Chris Leder - Director Of Fun - Calliope Games

Chris Leder, whose actual job title is Director of Fun™, gave me a few minutes of his time to talk about what they have going on at Calliope Games with the Titan series.
Tuesday, July 5, 2016
Review - KLASK (2016) - Competo - Buffalo Games

There has been a lot of buzz about KLASK. It's mentioned in Forbes as a toy to watch in 2016. It's a recent addition to the shelves in Target. It was about time I grabbed a copy and brought it home to try with Tyler.
Friday, July 1, 2016
Interview With Game Designer Pat Roach

Naturalist Games' current Kickstarter is for the game Lairs (Full disclosure: I recently backed the game after a demo at Origins, and then asked for an interview a couple weeks later). Pat Roach was kind enough to give me some insight on the project.
Tuesday, June 28, 2016
Review - Wakanda (2014) - Blue Orange Games

I am always on search for new two player games. And it was in my search a stumbled upon Wakanda. A non-dexterity stacking game?
Friday, June 24, 2016
DML's First Ever Interview! Game Designer Diego Ibañez
I had never heard of Diego Ibañez (pictured with his game Banjooli Xeet) when I met him this year at Origins. He politely walked me and Mike through a demo of his new two-player game, Holmes: Sherlock & Mycroft, and earned himself two sales for his time--neither I nor Mike could resist owning a copy. I was so impressed that I reviewed it with Ty as soon as I returned home, and sent Diego a quick message of praise on BGG.
Later, I mentioned the note I sent, and someone suggested I do an interview for the blog... Wait, my first interview? Well, okay, since I wanted a little more insight into the development of the game anyway, I contacted Mr. Ibañez, who was happy to be my first victim! Let's see how this goes!
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